DADIU May 2007 – Hængerøv

Hængerøv

My first DADIU production was called Hængerøv and was made in Source SDK using Lua, C++ and Visual Studio 2005. The production took place May 2007.Hængerøv poster

The game was a 3D platformer where you would play a young boy, that accidentally broke his sister’s new cell phone while secretly tampering with it in his tree house one night. The objective is to collect the missing buttons while evading the furious sister who threatens to embarrass you by showing a picture of your bare bottom to the entire school, but that is not all.

The dark garden is a treacherous place to sneak around. Garden gnomes have come to life and they yodel awfully loud when tripped over, and that is what your sister is waiting for, so she can find you and take your picture.

Your parents aren’t of much help as they are having a garden party. Empty wine bottles can also give up your position, and so can the (not-so-scary-almost-pathetic) ghosts that are haunting the garden.

Fortunately you are armed with your Bug Vacuum Gun, that can suck up the ghost. The downside of it is that it attracts your sister’s attention as well.

The only chance of avoiding total embarrassment is to return the fixed mobile to your sister before her boyfriend calls her.

Thunder Glove

(4th Semester)

The purpose is to determine how a sound system can be designed to manipulate the imagination with the user.

The project include a prototype of an eight channel 3D sound system.

The choise of project–theme shall be viewed in the light of the group’s desire to give the user a memorable experience as well.

The viability is tested by qualitative interviews and observations.

Intuitive Interaction

(3rd Semester, Medialogy)

The theme of this report is Intuitive Human Computer Interaction.

The purpose is to determine what the term intuition covers and how human computer interaction can be made more intuitive.

A computer game is developed to illustrate what could constitute intuitive interaction.

The game is tested by qualitative interviews and observations.