If you would like to read my master thesis, go ahead and get it here. Otherwise, read on and get an overview of my thoughts behind Simple Game Design through Polish, Appeal & Measures.
With a vantage point in the term Game Polish, I have proposed a simple method for designing games independently from any specific production methodologies.
The main cornerstones of the study is Polish, Appeal, and Measures – all elaborated in the report.
Simple Game Design through Polish, Appeal & Measures. This method proposed in my master thesis, explain how to make a game or on what to focus designing it.
An Idea in a Master Thesis
In this thesis the reader will be presented with a deﬁnition of the nebulous term Polish used in relation to computer games, mainly derived from literary sources. The term has been processed from different perspectives and split into three overall topics: Polish, Appeal, and Measures.
The topic of Polish relate to the elements used to add Appeal to a computer game. The topic of Measures relate to how the intentions of the game’s Appeal are being veriﬁed through the pre–production and the production phases in the making of a computer game. These three topics will form the cornerstones of this master thesis.
A Simple Game Design Method
The overall methodology of the study consist of two parts. The ﬁrst part being a series of correspondences with game designers via e–mail and online discussion forums dedicated to game design issues. The second phase of the methodology has been to verify the responses through a series of interviews with professional game developers working at different levels in the game industry.
The results are presented according to the cornerstones, Polish, Appeal and Measures reﬂecting the respondents’ opinions on how the elements of Polish are being evaluated in pre–production and production of computer games. It is clear that players are not included in pre–productions as much as in productions. The elements of Polish should not be treated as those with functional and pleasing purposes separately, as there are rarely added any elements of Polish that does not have a distinct function in the game.
Several aspects of game design are being discussed, however an effort is made towards making the proposed methodology independent of the established deﬁnition of staged software development. In relation to this there is being proposed a more ﬂuid way to describe the process of game development through the terms Concept, Design, and Content.
The conclusion of the thesis proposes a simple methodology of designing games that is independent of software production methodologies.