My first DADIU production was called Hængerøv and was made in Source SDK using Lua, C++ and Visual Studio 2005. The production took place May 2007.
The game was a 3D platformer where you would play a young boy, that accidentally broke his sister’s new cell phone while secretly tampering with it in his tree house one night. The objective is to collect the missing buttons while evading the furious sister who threatens to embarrass you by showing a picture of your bare bottom to the entire school, but that is not all.
The dark garden is a treacherous place to sneak around. Garden gnomes have come to life and they yodel awfully loud when tripped over, and that is what your sister is waiting for, so she can find you and take your picture.
Your parents aren’t of much help as they are having a garden party. Empty wine bottles can also give up your position, and so can the (not-so-scary-almost-pathetic) ghosts that are haunting the garden.
Fortunately you are armed with your Bug Vacuum Gun, that can suck up the ghost. The downside of it is that it attracts your sister’s attention as well.
The only chance of avoiding total embarrassment is to return the fixed mobile to your sister before her boyfriend calls her.