For a few months I have been working at Unity Technologies as QA Specialist, handling the publicly submitted bugs reports. I am very proud (even lucky as I have just graduated) of being a part of one of the worlds leading teams in game development.
I am learning Perl to get an easy and versatile tool to work the API with. Once I am on top of that, I will look into how the API can be used to fill in some missing features of FogBugz. Then, in a near future when I have tweaked FogBugz to meet the needs of Unity Technologies, I will put my interests and experience into extending the product itself to make life even more easy for game developers.