Medium Distance Relationship is what my team and I named our contribution to Nordic Game Jam 2011.
I came up with the interesting rolling control mechanism, which I experimented a bit on later in my prototype of a Rolling box control scheme – The Floor is Lava!.
The mechanic in MDR is simply to balance the distance to NPC agents running around after you. When they’re in your vicinity, you suck their life energy: good. If they are too close to you for too long, they die: bad.
The music was nicked from Kevin MacLeod at incompetech.com. Really awesome stuff for the likes of us.