Well, ain”t that a rant…
I”m writing this post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com discussing this very question.
My approach is grounded in the academia but moving towards the real deal, the practical implementation, or you might say, the geeky know-a-lot-but-haven”t-really-tried-it-properly-yet approach. That is except for my experimenting in my spare time and at the university not to mention my recent internship in a game company called Titoonic in Copenhagen.
In short the paper categorizes terms of “casual” in relation to games into the following:
- Casual Games:
The games that are casual or designed to belong to a subset of games, meant to be played casually. Mostly defined as having “generally appealing content, simple controls, easy-to-learn gameplay, fast rewards, or support short play sessions” [Kuitinen et al.].
- Casual Game Player:
A person that plays games labeled or designed to be Casual Games. The stay-at-home wife 35+.
- Casual Gamer:
A person who play ANY games casually (notice the difference from above).
- Casual Gaming:
The general attitude or approach towards gaming. (Hardcore gamers do not play for leisure).
- Casual Playing:
Describes the way a casual gamer would play a game. “… in small time bursts or in a low cognitive state” [Kuitinen et al.]. Playing without effort.
In my humble oppinion it is nice to have a clear definition eventhough some people think it is waste of time and goes “no speak – make game”. I wonder where the cultural and technical evolution would be if everyone thought like that when they discovered the wheel.
Anyway… I want to give my support to the guys in Tampere that like to explain the buzz. Kudos!